![]() Segments very important as it define how many bending point each hair strand would have and you can make smoother curves with that (5, 6, 7 usually great)īefore going to particle edition mode let me explain render and viewport display:Īs you can see in the above picture in render you can define the material for your hair. Hair Length is obvious but also you can change this later in particle edit too (no need to precise here). You don’t have to define your total hair number in here, these hair strands actually work as a guide for your hairs strands to define their shape, so you can choose 1 and then we add children particle and with that we make our entire hair. When you create hair first settings you would see in the particle settings tab is this: Then you can assign the weight paint you made (Blender call them Vertex Group) to your hair particle system: (also you can repaint your vertex group whenever you want and your hair system will update according to the changes you made)įor example define density and length of your hair by those weight paints you made ![]() ![]() Then you can start weight painting on your mesh in order to more precisely define where you want hairs to grow, as you can see red mean 1 (full hair) and blue 0 (no hair) and colors between mean something between 0 to 1.
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